Storm Spirit

The Griffon's Saddlebag: Book Two p. 406 (Third Party)

Tamaño
Enorme
Tipo
elemental
Alineamiento
sin alineamiento
CA
16 (natural armor)
Puntos de golpe
105 (10d12+40)
Velocidad
walk 0 ft., fly 60 ft. (hover)
Salvaciones
Int +0, Wis +6
Resistencias
acid, cold, fire
Inmunidades
lightning, poison, thunder, bludgeoning, piercing, and slashing damage from nonmagical attacks
Inmunidad a estados
deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Sentidos
blindsight 30 ft., darkvision 60 ft.
Percepción pasiva
12
Desafío
10
Linaje
Spirit
FUE
10
+0
DES
18
+4
CON
18
+4
INT
3
−4
SAB
15
+2
CAR
7
−2

Rasgos

Proficiency Bonus

+4

Air Form

The storm spirit can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Flyby

The storm spirit doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance

The storm spirit has advantage on saving throws against spells and other magical effects.

Acciones

Multiattack

The storm spirit makes two Spirit Surge attacks.

Spirit Surge

Melee Spell Attack: +8 to hit, reach 0 ft., one target. Hit: 18 (4d6+4) lightning damage.

Storm Burst (Recharge 5-6)

Each creature within 30 feet of the storm spirit must make a DC 16 Dexterity saving throw, taking 22 (4d10) lightning damage and 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.

recharge

D5

Otros datos

description

Believed to be the product of numerous corrupt and villainous souls, a storm spirit is the worst possible denizen of the sky a Rocborne Home can encounter. Capable of laying waste to the unprepared, storm spirits are cruel, destructive forces of nature. Many of the Rocborne's stories warn that incurring nature's wrath will lead a storm spirit towards the offender's home to lay waste to all they hold dear.