Storm Spirit

The Griffon's Saddlebag: Book Two p. 406 (Third Party)

Size
Huge
Type
elemental
Alignment
unaligned
AC
16 (natural armor)
Hit Points
105 (10d12+40)
Speed
walk 0 ft., fly 60 ft. (hover)
Saving Throws
Int +0, Wis +6
Resistances
acid, cold, fire
Immunities
lightning, poison, thunder, bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities
deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
Senses
blindsight 30 ft., darkvision 60 ft.
Passive Perception
12
Challenge
10
Lineage
Spirit
STR
10
+0
DEX
18
+4
CON
18
+4
INT
3
−4
WIS
15
+2
CHA
7
−2

Traits

Proficiency Bonus

+4

Air Form

The storm spirit can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Flyby

The storm spirit doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance

The storm spirit has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The storm spirit makes two Spirit Surge attacks.

Spirit Surge

Melee Spell Attack: +8 to hit, reach 0 ft., one target. Hit: 18 (4d6+4) lightning damage.

Storm Burst (Recharge 5-6)

Each creature within 30 feet of the storm spirit must make a DC 16 Dexterity saving throw, taking 22 (4d10) lightning damage and 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.

recharge

D5

Other data

description

Believed to be the product of numerous corrupt and villainous souls, a storm spirit is the worst possible denizen of the sky a Rocborne Home can encounter. Capable of laying waste to the unprepared, storm spirits are cruel, destructive forces of nature. Many of the Rocborne's stories warn that incurring nature's wrath will lead a storm spirit towards the offender's home to lay waste to all they hold dear.