Storm Spirit
The Griffon's Saddlebag: Book Two p. 406 (Third Party)
- Size
- Huge
- Type
- elemental
- Alignment
- unaligned
- AC
- 16 (natural armor)
- Hit Points
- 105 (10d12+40)
- Speed
- walk 0 ft., fly 60 ft. (hover)
- Saving Throws
- Int +0, Wis +6
- Resistances
- acid, cold, fire
- Immunities
- lightning, poison, thunder, bludgeoning, piercing, and slashing damage from nonmagical attacks
- Condition Immunities
- deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Passive Perception
- 12
- Challenge
- 10
- Lineage
- Spirit
Traits
Proficiency Bonus
+4
Air Form
The storm spirit can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Flyby
The storm spirit doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Magic Resistance
The storm spirit has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The storm spirit makes two Spirit Surge attacks.
Spirit Surge
Melee Spell Attack: +8 to hit, reach 0 ft., one target. Hit: 18 (4d6+4) lightning damage.
Storm Burst (Recharge 5-6)
Each creature within 30 feet of the storm spirit must make a DC 16 Dexterity saving throw, taking 22 (4d10) lightning damage and 22 (4d10) thunder damage on a failed save, or half as much damage on a successful one.
recharge
D5
Other data
description
Believed to be the product of numerous corrupt and villainous souls, a storm spirit is the worst possible denizen of the sky a Rocborne Home can encounter. Capable of laying waste to the unprepared, storm spirits are cruel, destructive forces of nature. Many of the Rocborne's stories warn that incurring nature's wrath will lead a storm spirit towards the offender's home to lay waste to all they hold dear.