Swarm of Campestris

The Wild Beyond the Witchlight p. 232

Tamaño
Mediano
Tipo
swarm of tiny plants
Alineamiento
sin alineamiento
CA
12 (natural armor)
Puntos de golpe
27 (6d8)
Velocidad
walk 5 ft.
Habilidades
Perception +4
Resistencias
bludgeoning, piercing, slashing
Inmunidad a estados
charmed, grappled, paralyzed, petrified, prone, restrained, stunned
Sentidos
tremorsense 30 ft.
Percepción pasiva
14
Idiomas
understands Common but speaks only through the use of its Mimicry trait
Desafío
1
Linaje
Campestris
FUE
3
−4
DES
7
−2
CON
10
+0
INT
4
−3
SAB
10
+0
CAR
8
−1

Rasgos

Proficiency Bonus

+2

Mimicry

Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Acciones

Head Butts

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer.

Spores (1/Day)

A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Otros datos

description