Swarm of Campestris

The Wild Beyond the Witchlight p. 232

Size
Medium
Type
swarm of tiny plants
Alignment
unaligned
AC
12 (natural armor)
Hit Points
27 (6d8)
Speed
walk 5 ft.
Skills
Perception +4
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
tremorsense 30 ft.
Passive Perception
14
Languages
understands Common but speaks only through the use of its Mimicry trait
Challenge
1
Lineage
Campestris
STR
3
−4
DEX
7
−2
CON
10
+0
INT
4
−3
WIS
10
+0
CHA
8
−1

Traits

Proficiency Bonus

+2

Mimicry

Each campestri in the swarm can mimic any voice or song it has heard, albeit in a nasal falsetto.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough to accommodate an individual campestri. The swarm can't regain hit points or gain temporary hit points.

Actions

Head Butts

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half its hit points or fewer.

Spores (1/Day)

A 20-foot radius of spores extends from the swarm. These spores can go around corners, and they have no effect on Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

recharge

1/DAY

Other data

description