Swarm of Vermin
Grim Hollow: Player's Guide p. 63 (Third Party)
- Tamaño
- Mediano
- Tipo
- beast
- Alineamiento
- sin alineamiento
- CA
- 11 (natural armor)
- Puntos de golpe
- 14
- Velocidad
- 30 ft., climb 30 ft.
- Salvaciones
- Dex +3, Con +3
- Habilidades
- Acrobatics +3, Perception +3, Stealth +3
- Resistencias
- bludgeoning, piercing, and slashing damage
- Inmunidad a estados
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Sentidos
- darkvision 30 ft.
- Percepción pasiva
- 10
- Linaje
- Vermin
FUE
0
−5
DES
13
+1
CON
12
+1
INT
2
−4
SAB
10
+0
CAR
5
−3
Rasgos
Armor Class
9 plus Proficiency Bonus.
Hit Points
9 + 5 x your ranger level
Saving Throws
Dex +1 plus PB, Con +1 plus PB
Skills
Acrobatics +1 plus PB, Perception +1 plus PB, Stealth +1 plus PB
Keen Smell
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast.
Acciones
Bites
Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d6 + 1 piercing damage.