Swarm of Vermin
Grim Hollow: Player's Guide p. 63 (Third Party)
- Size
- Medium
- Type
- beast
- Alignment
- unaligned
- AC
- 11 (natural armor)
- Hit Points
- 14
- Speed
- 30 ft., climb 30 ft.
- Saving Throws
- Dex +3, Con +3
- Skills
- Acrobatics +3, Perception +3, Stealth +3
- Resistances
- bludgeoning, piercing, and slashing damage
- Condition Immunities
- charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses
- darkvision 30 ft.
- Passive Perception
- 10
- Lineage
- Vermin
STR
0
−5
DEX
13
+1
CON
12
+1
INT
2
−4
WIS
10
+0
CHA
5
−3
Traits
Armor Class
9 plus Proficiency Bonus.
Hit Points
9 + 5 x your ranger level
Saving Throws
Dex +1 plus PB, Con +1 plus PB
Skills
Acrobatics +1 plus PB, Perception +1 plus PB, Stealth +1 plus PB
Keen Smell
The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast.
Actions
Bites
Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d6 + 1 piercing damage.