Swarm of Vermin

Grim Hollow: Player's Guide p. 63 (Third Party)

Size
Medium
Type
beast
Alignment
unaligned
AC
11 (natural armor)
Hit Points
14
Speed
30 ft., climb 30 ft.
Saving Throws
Dex +3, Con +3
Skills
Acrobatics +3, Perception +3, Stealth +3
Resistances
bludgeoning, piercing, and slashing damage
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 30 ft.
Passive Perception
10
Lineage
Vermin
STR
0
−5
DEX
13
+1
CON
12
+1
INT
2
−4
WIS
10
+0
CHA
5
−3

Traits

Armor Class

9 plus Proficiency Bonus.

Hit Points

9 + 5 x your ranger level

Saving Throws

Dex +1 plus PB, Con +1 plus PB

Skills

Acrobatics +1 plus PB, Perception +1 plus PB, Stealth +1 plus PB

Keen Smell

The swarm has advantage on Wisdom (Perception) checks that rely on smell.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast.

Actions

Bites

Melee Weapon Attack: your spell attack modifier to hit, reach 0 ft., one target in the swarm's space. Hit: 2d6 + 1 piercing damage.

Other data

description