Temple Dog

Tome of Beasts (Third Party)

Tamaño
Mediano
Tipo
celestial
Alineamiento
good
CA
15 (natural armor)
Puntos de golpe
97 (15d8+30)
Velocidad
walk 30 ft.
Salvaciones
Str +7, Con +5, Int +2, Wis +5
Habilidades
Perception +5
Resistencias
bludgeoning, piercing, and slashing from nonmagical weapons
Sentidos
darkvision 60 ft.
Percepción pasiva
15
Idiomas
understands Celestial and Common but can't speak
Desafío
5
Linaje
Dog
FUE
18
+4
DES
14
+2
CON
15
+2
INT
8
−1
SAB
14
+2
CAR
10
+0

Rasgos

Magic Resistance

The temple dog has advantage on saving throws against spells and other magical effects.

Protector's Initiative

If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.

Rushing Slam

If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.

Acciones

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14).

The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet.

The temple dog can immediately enter the position the target was pushed out of, if it chooses to.

Otros datos

description