Temple Dog

Tome of Beasts (Third Party)

Size
Medium
Type
celestial
Alignment
good
AC
15 (natural armor)
Hit Points
97 (15d8+30)
Speed
walk 30 ft.
Saving Throws
Str +7, Con +5, Int +2, Wis +5
Skills
Perception +5
Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft.
Passive Perception
15
Languages
understands Celestial and Common but can't speak
Challenge
5
Lineage
Dog
STR
18
+4
DEX
14
+2
CON
15
+2
INT
8
−1
WIS
14
+2
CHA
10
+0

Traits

Magic Resistance

The temple dog has advantage on saving throws against spells and other magical effects.

Protector's Initiative

If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.

Rushing Slam

If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14).

The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.

Slam

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet.

The temple dog can immediately enter the position the target was pushed out of, if it chooses to.

Other data

description