Thorvin Twinbeard

Waterdeep: Dragon Heist p. 216

Tamaño
Mediano
Tipo
humanoid (dwarf)
Alineamiento
legal neutral
CA
10
Puntos de golpe
4 (1d8)
Velocidad
walk 25 ft.
Resistencias
poison
Sentidos
darkvision 60 ft.
Percepción pasiva
13
Idiomas
Common, Dwarvish
Desafío
0
FUE
10
+0
DES
10
+0
CON
10
+0
INT
10
+0
SAB
16
+3
CAR
10
+0

Rasgos

Dwarven Resilience

Thorvin has advantage on saving throws against poison and resistance to poison damage.

Acciones

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Otros datos

description

Thorvin serves as Xanathar's chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar's plans as well as he can. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere.

Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.