Thorvin Twinbeard

Waterdeep: Dragon Heist p. 216

Size
Medium
Type
humanoid (dwarf)
Alignment
lawful neutral
AC
10
Hit Points
4 (1d8)
Speed
walk 25 ft.
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
13
Languages
Common, Dwarvish
Challenge
0
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
16
+3
CHA
10
+0

Traits

Dwarven Resilience

Thorvin has advantage on saving throws against poison and resistance to poison damage.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Other data

description

Thorvin serves as Xanathar's chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar's plans as well as he can. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere.

Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.