Thorvin Twinbeard
Waterdeep: Dragon Heist p. 216
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- lawful neutral
- AC
- 10
- Hit Points
- 4 (1d8)
- Speed
- walk 25 ft.
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 13
- Languages
- Common, Dwarvish
- Challenge
- 0
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
16
+3
CHA
10
+0
Traits
Dwarven Resilience
Thorvin has advantage on saving throws against poison and resistance to poison damage.
Actions
Club
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Other data
description
Thorvin serves as Xanathar's chief engineer and trapsmith. He also serves the Harpers as a paid informant, keeping that faction apprised of Xanathar's plans as well as he can. Thorvin uses the ruse of maintenance inspections to cover up secret meetings he holds with Harper spies in Skullport and elsewhere.
Thorvin wears iron-rimmed spectacles and carries a large, heavy wrench that doubles as a club. He also carries mason's tools, smith's tools, and thieves' tools, and has proficiency with all three.