Thousand Teeth
Ghosts of Saltmarsh p. 256
- Tamaño
- Grande
- Tipo
- monstrosity
- Alineamiento
- neutral malvado
- CA
- 12 (natural armor)
- Puntos de golpe
- 93 (11d10+33)
- Velocidad
- walk 30 ft., swim 50 ft.
- Salvaciones
- Str +7, Con +6
- Habilidades
- Athletics +7, Stealth +3
- Percepción pasiva
- 10
- Desafío
- 6
Rasgos
Hold Breath
Thousand Teeth can hold its breath for 30 minutes.
Legendary Resistance (2/Day)
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
recharge
2/DAY
Acciones
Multiattack
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Tail
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Acciones legendarias
Legendary Actions (3/Turn)
Thousand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thousand regains spent legendary actions at the start of its turn.
recharge
3/TURN
Detect
Thousand Teeth makes a Wisdom (Perception) check.
Lunge
Thousand Teeth moves up to half its speed.
Bite (Costs 2 Actions)
Thousand Teeth makes a bite attack.
Otros datos
description
Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at Dunwater.