Thousand Teeth

Ghosts of Saltmarsh p. 256

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral malvado
CA
12 (natural armor)
Puntos de golpe
93 (11d10+33)
Velocidad
walk 30 ft., swim 50 ft.
Salvaciones
Str +7, Con +6
Habilidades
Athletics +7, Stealth +3
Percepción pasiva
10
Desafío
6
FUE
19
+4
DES
10
+0
CON
17
+3
INT
2
−4
SAB
10
+0
CAR
7
−2

Rasgos

Hold Breath

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day)

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Acciones

Multiattack

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Acciones legendarias

Legendary Actions (3/Turn)

Thousand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thousand regains spent legendary actions at the start of its turn.

recharge

3/TURN

Detect

Thousand Teeth makes a Wisdom (Perception) check.

Lunge

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions)

Thousand Teeth makes a bite attack.

Otros datos

description

Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at Dunwater.