Thousand Teeth

Ghosts of Saltmarsh p. 256

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
12 (natural armor)
Hit Points
93 (11d10+33)
Speed
walk 30 ft., swim 50 ft.
Saving Throws
Str +7, Con +6
Skills
Athletics +7, Stealth +3
Passive Perception
10
Challenge
6
STR
19
+4
DEX
10
+0
CON
17
+3
INT
2
−4
WIS
10
+0
CHA
7
−2

Traits

Hold Breath

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day)

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

recharge

2/DAY

Actions

Multiattack

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

Legendary Actions (3/Turn)

Thousand can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Thousand regains spent legendary actions at the start of its turn.

recharge

3/TURN

Detect

Thousand Teeth makes a Wisdom (Perception) check.

Lunge

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions)

Thousand Teeth makes a bite attack.

Other data

description

Thousand Teeth is an ancient crocodilian nightmare that has served as the apex predator in the swamps near Saltmarsh for as long as anyone can remember. This monster recently fought a number of lizardfolk and lost one of its teeth. Angered and hungry, it sulks in its lair, lost in primal dreams of rending and tearing. It is found in the deep marshes in Danger at Dunwater.