Thwad Underbrew
Waterdeep: Dungeon of the Mad Mage p. 204
- Tamaño
- Mediano
- Tipo
- humanoid (dwarf)
- Alineamiento
- cualquier alineamiento
- CA
- 18 (plate armor)
- Puntos de golpe
- 143 (22d8+44)
- Velocidad
- walk 25 ft.
- Salvaciones
- Str +9, Con +6
- Habilidades
- Athletics +9, Intimidation +5, Perception +6
- Resistencias
- poison
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 16
- Idiomas
- any one language (usually Common), Dwarvish
- Desafío
- 9
- Entorno
- desert, urban
FUE
20
+5
DES
15
+2
CON
14
+2
INT
10
+0
SAB
14
+2
CAR
12
+1
Rasgos
Indomitable (2/Day)
Thwad rerolls a failed saving throw.
recharge
2/DAY
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Thwad can regain 20 hit points.
recharge
SHORT
Dwarven Resilience
Thwad has advantage on saving throws against poison, and has resistance against poison damage.
Acciones
Multiattack
Thwad makes three attacks with his maul or his shortbow.
Maul
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, plus 7 (2d6) bludgeoning damage if Thwad has more than half of his total hit points remaining.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Thwad has more than half of its total hit points remaining.