Thwad Underbrew
Waterdeep: Dungeon of the Mad Mage p. 204
- Size
- Medium
- Type
- humanoid (dwarf)
- Alignment
- any alignment
- AC
- 18 (plate armor)
- Hit Points
- 143 (22d8+44)
- Speed
- walk 25 ft.
- Saving Throws
- Str +9, Con +6
- Skills
- Athletics +9, Intimidation +5, Perception +6
- Resistances
- poison
- Senses
- darkvision 60 ft.
- Passive Perception
- 16
- Languages
- any one language (usually Common), Dwarvish
- Challenge
- 9
- Environment
- desert, urban
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1
Traits
Indomitable (2/Day)
Thwad rerolls a failed saving throw.
recharge
2/DAY
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Thwad can regain 20 hit points.
recharge
SHORT
Dwarven Resilience
Thwad has advantage on saving throws against poison, and has resistance against poison damage.
Actions
Multiattack
Thwad makes three attacks with his maul or his shortbow.
Maul
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, plus 7 (2d6) bludgeoning damage if Thwad has more than half of his total hit points remaining.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Thwad has more than half of its total hit points remaining.