Thwad Underbrew

Waterdeep: Dungeon of the Mad Mage p. 204

Size
Medium
Type
humanoid (dwarf)
Alignment
any alignment
AC
18 (plate armor)
Hit Points
143 (22d8+44)
Speed
walk 25 ft.
Saving Throws
Str +9, Con +6
Skills
Athletics +9, Intimidation +5, Perception +6
Resistances
poison
Senses
darkvision 60 ft.
Passive Perception
16
Languages
any one language (usually Common), Dwarvish
Challenge
9
Environment
desert, urban
STR
20
+5
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
12
+1

Traits

Indomitable (2/Day)

Thwad rerolls a failed saving throw.

recharge

2/DAY

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Thwad can regain 20 hit points.

recharge

SHORT

Dwarven Resilience

Thwad has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Thwad makes three attacks with his maul or his shortbow.

Maul

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, plus 7 (2d6) bludgeoning damage if Thwad has more than half of his total hit points remaining.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Thwad has more than half of its total hit points remaining.

Other data

description