Topi
The Tortle Package p. 22
- Tamaño
- Pequeño
- Tipo
- undead
- Alineamiento
- caótico malvado
- CA
- 13 (natural armor)
- Puntos de golpe
- 13 (3d6+3)
- Velocidad
- walk 30 ft.
- Resistencias
- bludgeoning
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- understands the languages it knew in life but can't speak
- Desafío
- 1/2
Rasgos
Turn Resistance
The topi has advantage on saving throws against any effect that turns undead.
Undead Fortitude
If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.
Acciones
Venomous Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.
Otros datos
description
Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi's claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.
Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them resistant to bludgeoning.
Undead Traits: A topi doesn't require air, food, drink, or sleep.