Topi

The Tortle Package p. 22

Size
Small
Type
undead
Alignment
chaotic evil
AC
13 (natural armor)
Hit Points
13 (3d6+3)
Speed
walk 30 ft.
Resistances
bludgeoning
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
10
Languages
understands the languages it knew in life but can't speak
Challenge
1/2
STR
7
−2
DEX
15
+2
CON
12
+1
INT
6
−2
WIS
10
+0
CHA
5
−3

Traits

Turn Resistance

The topi has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.

Actions

Venomous Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.

Other data

description

Topis are similar to zombies. Before a topi is animated, its corpse is shrunk until it stands only 2 feet tall, and its heart is cut out and replaced with a leather bag that contains a live poisonous snake. The snake requires neither air nor sustenance, and it magically renders the topi's claws venomous. When a topi dies, the snake inside it dies too. The process of creating a topi is known only to a handful of evil priests and necromancers.

Topis are more difficult to turn than ordinary zombies, and their spongy bodies make them resistant to bludgeoning.

Undead Traits: A topi doesn't require air, food, drink, or sleep.