Tortle Druid

Mordenkainen Presents: Monsters of the Multiverse p. 244,

Tamaño
Mediano
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
17 (natural armor)
Puntos de golpe
33 (6d8+6)
Velocidad
walk 30 ft.
Habilidades
Animal Handling +4, Nature +2, Survival +4
Percepción pasiva
12
Idiomas
Aquan, Common
Desafío
2
Linaje
Tortle, Druid
FUE
14
+2
DES
10
+0
CON
12
+1
INT
11
+0
SAB
15
+2
CAR
12
+1

Rasgos

Proficiency Bonus

+2

Hold Breath

The tortle can hold its breath for 1 hour.

Acciones

Multiattack

The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath

Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

Spellcasting

The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

  • At will: druidcraft, guidance
  • 2/day each: cure wounds, hold person, speak with animals, thunderwave

Conjuros

druidcraft, guidance, cure wounds, hold person, speak with animals, thunderwave

Otros datos

description