Tortle Druid
Mordenkainen Presents: Monsters of the Multiverse p. 244,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 17 (natural armor)
- Hit Points
- 33 (6d8+6)
- Speed
- walk 30 ft.
- Skills
- Animal Handling +4, Nature +2, Survival +4
- Passive Perception
- 12
- Languages
- Aquan, Common
- Challenge
- 2
- Lineage
- Tortle, Druid
Traits
Proficiency Bonus
+2
Hold Breath
The tortle can hold its breath for 1 hour.
Actions
Multiattack
The tortle makes four Claw attacks or two Nature's Wrath attacks.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Nature's Wrath
Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.
Shell Defense
The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.
Spellcasting
The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
- At will: druidcraft, guidance
- 2/day each: cure wounds, hold person, speak with animals, thunderwave
Spells
druidcraft, guidance, cure wounds, hold person, speak with animals, thunderwave