Transcendent Order Conduit

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 62,

Tamaño
Pequeño
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
18 (Unarmored Defense)
Puntos de golpe
97 (15d8+30)
Velocidad
walk 50 ft.
Salvaciones
Wis +7, Cha +4
Habilidades
Performance +4, Acrobatics +7, Perception +7
Percepción pasiva
17
Idiomas
Common plus one more language
Desafío
8
Linaje
Transcendent
FUE
10
+0
DES
19
+4
CON
14
+2
INT
10
+0
SAB
18
+4
CAR
12
+1

Rasgos

Proficiency Bonus

+3

Instinctive Reflexes

The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.

Unarmored Defense

While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Reactive

The conduit can take up to three reactions per round but only one per turn.

Acciones

Multiattack

The conduit makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):

Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit's next turn.

Push. The target is pushed up to 10 feet horizontally away from the conduit.

Reacciones

Deflect Attack

In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.

Don't Be There

When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.

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