Transcendent Order Conduit

Planescape: Adventures in the Multiverse - Morte's Planar Parade p. 62,

Size
Small
Type
humanoid
Alignment
any alignment
AC
18 (Unarmored Defense)
Hit Points
97 (15d8+30)
Speed
walk 50 ft.
Saving Throws
Wis +7, Cha +4
Skills
Performance +4, Acrobatics +7, Perception +7
Passive Perception
17
Languages
Common plus one more language
Challenge
8
Lineage
Transcendent
STR
10
+0
DEX
19
+4
CON
14
+2
INT
10
+0
WIS
18
+4
CHA
12
+1

Traits

Proficiency Bonus

+3

Instinctive Reflexes

The conduit has advantage on initiative rolls, and it can't have disadvantage on attack rolls.

Unarmored Defense

While the conduit is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Reactive

The conduit can take up to three reactions per round but only one per turn.

Actions

Multiattack

The conduit makes three Unarmed Strike attacks.

Unarmed Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, the conduit can choose one of the following additional effects (up to once per turn each):

Incapacitate. The target must succeed on a DC 15 Constitution saving throw or have the incapacitated condition until the end of the conduit's next turn.

Push. The target is pushed up to 10 feet horizontally away from the conduit.

Reactions

Deflect Attack

In response to being hit by an attack roll, the conduit partially deflects the blow. The damage the conduit takes from the attack is reduced by 1d10.

Don't Be There

When the conduit must make a saving throw, it can move up to half its speed without provoking opportunity attacks. If its new position moves it out of range or otherwise makes it impossible to be targeted by the effect, the conduit avoids the effect entirely.

Other data

description