Undead Tree

Baldur's Gate: Descent Into Avernus p. 23

Tamaño
Enorme
Tipo
undead (plant)
Alineamiento
caótico bueno
CA
16 (natural armor)
Puntos de golpe
138 (12d12+60)
Velocidad
walk 30 ft.
Resistencias
bludgeoning, piercing, necrotic
Vulnerabilidades
fire
Percepción pasiva
13
Idiomas
Common, Druidic, Elvish, Sylvan
Desafío
9
Linaje
Treant
Entorno
forest
FUE
23
+6
DES
8
−1
CON
21
+5
INT
12
+1
SAB
16
+3
CAR
12
+1

Rasgos

False Appearance

While the tree remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The tree deals double damage to objects and structures.

Acciones

Multiattack

The tree makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day)

The tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a tree, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the tree. The tree remains animate for 1 day or until it dies; until the tree dies or is more than 120 feet from the tree; or until the tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

recharge

1/DAY

Otros datos

description

Stat Block Origin: Treant Source: Baldur's Gate: Descent Into Avernus p. 23