Undead Tree

Baldur's Gate: Descent Into Avernus p. 23

Size
Huge
Type
undead (plant)
Alignment
chaotic good
AC
16 (natural armor)
Hit Points
138 (12d12+60)
Speed
walk 30 ft.
Resistances
bludgeoning, piercing, necrotic
Vulnerabilities
fire
Passive Perception
13
Languages
Common, Druidic, Elvish, Sylvan
Challenge
9
Lineage
Treant
Environment
forest
STR
23
+6
DEX
8
−1
CON
21
+5
INT
12
+1
WIS
16
+3
CHA
12
+1

Traits

False Appearance

While the tree remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The tree deals double damage to objects and structures.

Actions

Multiattack

The tree makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day)

The tree magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a tree, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the tree. The tree remains animate for 1 day or until it dies; until the tree dies or is more than 120 feet from the tree; or until the tree takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

recharge

1/DAY

Other data

description

Stat Block Origin: Treant Source: Baldur's Gate: Descent Into Avernus p. 23