Unhatched

Creature Codex (3pp) p. 363

Tamaño
Pequeño
Tipo
undead
Alineamiento
caótico malvado
CA
14 (natural armor)
Puntos de golpe
71 (11d6+33)
Velocidad
walk 30 ft., fly 40 ft.
Habilidades
Perception +2
Resistencias
necrotic, piercing
Inmunidades
poison
Vulnerabilidades
bludgeoning
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, poisoned
Sentidos
darkvision 60 ft.
Percepción pasiva
12
Idiomas
Common, Draconic
Desafío
4
FUE
15
+2
DES
14
+2
CON
16
+3
INT
18
+4
SAB
10
+0
CAR
9
−1

Rasgos

Hatred

Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.

Minor Magic Resistance (3/Day)

As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.

recharge

3/DAY

Innate Spellcasting

The unhatched's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:

  • At will: chill touch, minor illusion
  • 1/day each: bane

Acciones

Multiattack

The unhatched makes one bite attack and one claw attack.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.

Desiccating Breath (Recharge 5-6)

The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone.

Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.

recharge

D5

Conjuros

chill touch, minor illusion, bane

Otros datos

description