Unhatched
Creature Codex (3pp) p. 363
- Size
- Small
- Type
- undead
- Alignment
- chaotic evil
- AC
- 14 (natural armor)
- Hit Points
- 71 (11d6+33)
- Speed
- walk 30 ft., fly 40 ft.
- Skills
- Perception +2
- Resistances
- necrotic, piercing
- Immunities
- poison
- Vulnerabilities
- bludgeoning
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 60 ft.
- Passive Perception
- 12
- Languages
- Common, Draconic
- Challenge
- 4
Traits
Hatred
Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.
Minor Magic Resistance (3/Day)
As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.
recharge
3/DAY
Innate Spellcasting
The unhatched's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
- At will: chill touch, minor illusion
- 1/day each: bane
Actions
Multiattack
The unhatched makes one bite attack and one claw attack.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
Desiccating Breath (Recharge 5-6)
The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone.
Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.
recharge
D5
Spells
chill touch, minor illusion, bane