Unhatched

Creature Codex (3pp) p. 363

Size
Small
Type
undead
Alignment
chaotic evil
AC
14 (natural armor)
Hit Points
71 (11d6+33)
Speed
walk 30 ft., fly 40 ft.
Skills
Perception +2
Resistances
necrotic, piercing
Immunities
poison
Vulnerabilities
bludgeoning
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Common, Draconic
Challenge
4
STR
15
+2
DEX
14
+2
CON
16
+3
INT
18
+4
WIS
10
+0
CHA
9
−1

Traits

Hatred

Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.

Minor Magic Resistance (3/Day)

As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.

recharge

3/DAY

Innate Spellcasting

The unhatched's innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:

  • At will: chill touch, minor illusion
  • 1/day each: bane

Actions

Multiattack

The unhatched makes one bite attack and one claw attack.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.

Desiccating Breath (Recharge 5-6)

The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone.

Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.

recharge

D5

Spells

chill touch, minor illusion, bane

Other data

description