Ursa Polaris

Creature Codex (3pp) p. 364

Tamaño
Grande
Tipo
monstrosity
Alineamiento
neutral malvado
CA
15 (natural armor)
Puntos de golpe
133 (14d10+56)
Velocidad
walk 40 ft., swim 30 ft.
Habilidades
Athletics +8, Perception +6
Inmunidades
cold
Vulnerabilidades
fire
Percepción pasiva
16
Desafío
7
Entorno
arctic
FUE
20
+5
DES
12
+1
CON
18
+4
INT
4
−3
SAB
16
+3
CAR
5
−3

Rasgos

Keen Smell

The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage

The ursa polaris has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Acciones

Multiattack

The ursa polaris makes three attacks.

one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) cold damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Cold Breath (Recharge 5-6)

The ursa polaris exhales a blast of freezing wind and shards of ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage and 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.

recharge

D5

Hypnotic Array (Recharge 5-6)

The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw.

On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.

recharge

D5

Otros datos

description