Ursa Polaris

Creature Codex (3pp) p. 364

Size
Large
Type
monstrosity
Alignment
neutral evil
AC
15 (natural armor)
Hit Points
133 (14d10+56)
Speed
walk 40 ft., swim 30 ft.
Skills
Athletics +8, Perception +6
Immunities
cold
Vulnerabilities
fire
Passive Perception
16
Challenge
7
Environment
arctic
STR
20
+5
DEX
12
+1
CON
18
+4
INT
4
−3
WIS
16
+3
CHA
5
−3

Traits

Keen Smell

The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage

The ursa polaris has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack

The ursa polaris makes three attacks.

one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) cold damage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Cold Breath (Recharge 5-6)

The ursa polaris exhales a blast of freezing wind and shards of ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage and 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.

recharge

D5

Hypnotic Array (Recharge 5-6)

The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw.

On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.

recharge

D5

Other data

description