Vargouille
Mordenkainen Presents: Monsters of the Multiverse p. 251,
- Tamaño
- Diminuto
- Tipo
- fiend
- Alineamiento
- typically chaotic evil
- CA
- 12
- Puntos de golpe
- 18 (4d4+8)
- Velocidad
- walk 5 ft., fly 40 ft.
- Resistencias
- cold, fire, lightning
- Inmunidades
- poison
- Inmunidad a estados
- poisoned
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 8
- Idiomas
- understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak
- Desafío
- 1
Rasgos
Proficiency Bonus
+2
Acciones
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.
Abyssal Curse
The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.
Stunning Shriek (Recharge 5-6)
The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.
recharge
D5