Vargouille

Mordenkainen Presents: Monsters of the Multiverse p. 251,

Size
Tiny
Type
fiend
Alignment
typically chaotic evil
AC
12
Hit Points
18 (4d4+8)
Speed
walk 5 ft., fly 40 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft.
Passive Perception
8
Languages
understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak
Challenge
1
STR
6
−2
DEX
14
+2
CON
14
+2
INT
4
−3
WIS
7
−2
CHA
2
−4

Traits

Proficiency Bonus

+2

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 10 (3d6) poison damage.

Abyssal Curse

The vargouille targets one incapacitated Humanoid within 5 feet of it. The target must succeed on a DC 12 Charisma saving throw or become cursed. The cursed target loses 1 point of Charisma after each hour, as its head takes on fiendish aspects. The curse doesn't advance while the target is in sunlight or the area of a daylight spell; don't count that time. When the cursed target's Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so undoes the changes made to the target by the curse.

Stunning Shriek (Recharge 5-6)

The vargouille shrieks. Each Humanoid and Beast within 30 feet of the vargouille and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened of the vargouille until the end of the vargouille's next turn. While frightened in this way, a target is stunned. If a target's saving throw is successful or the effect ends for it, the target is immune to the Stunning Shriek of all vargouilles for 1 hour.

recharge

D5

Other data

description