Vegepygmy
Mordenkainen Presents: Monsters of the Multiverse p. 252,
- Tamaño
- Pequeño
- Tipo
- plant
- Alineamiento
- typically neutral
- CA
- 13 (natural armor)
- Puntos de golpe
- 13 (3d6+3)
- Velocidad
- walk 30 ft.
- Habilidades
- Perception +2, Stealth +4
- Resistencias
- lightning, piercing
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 12
- Idiomas
- Vegepygmy
- Desafío
- 1/4
- Linaje
- Vegepygmy
FUE
7
−2
DES
14
+2
CON
13
+1
INT
6
−2
SAB
11
+0
CAR
7
−2
Rasgos
Proficiency Bonus
+2
Plant Camouflage
The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
Regeneration
The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Acciones
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Sling
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.