Vegepygmy

Mordenkainen Presents: Monsters of the Multiverse p. 252,

Size
Small
Type
plant
Alignment
typically neutral
AC
13 (natural armor)
Hit Points
13 (3d6+3)
Speed
walk 30 ft.
Skills
Perception +2, Stealth +4
Resistances
lightning, piercing
Senses
darkvision 60 ft.
Passive Perception
12
Languages
Vegepygmy
Challenge
1/4
Lineage
Vegepygmy
STR
7
−2
DEX
14
+2
CON
13
+1
INT
6
−2
WIS
11
+0
CHA
7
−2

Traits

Proficiency Bonus

+2

Plant Camouflage

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Other data

description