Venom Elemental
Creature Codex (3pp)
- Tamaño
- Grande
- Tipo
- elemental
- Alineamiento
- neutral
- CA
- 14 (natural armor)
- Puntos de golpe
- 93 (11d10+33)
- Velocidad
- walk 40 ft., swim 50 ft.
- Resistencias
- bludgeoning, piercing, slashing from nonmagical weapons
- Inmunidades
- poison
- Inmunidad a estados
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 10
- Idiomas
- Understands Primordial but can't speak
- Desafío
- 4
FUE
17
+3
DES
14
+2
CON
16
+3
INT
6
−2
SAB
10
+0
CAR
8
−1
Rasgos
Liquid Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Underwater Camouflage
The elemental has advantage on Dexterity (Stealth) checks made while underwater.
Acciones
Multiattack
The venom elemental makes two bite attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.