Venom Elemental
Creature Codex (3pp)
- Size
- Large
- Type
- elemental
- Alignment
- neutral
- AC
- 14 (natural armor)
- Hit Points
- 93 (11d10+33)
- Speed
- walk 40 ft., swim 50 ft.
- Resistances
- bludgeoning, piercing, slashing from nonmagical weapons
- Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Understands Primordial but can't speak
- Challenge
- 4
STR
17
+3
DEX
14
+2
CON
16
+3
INT
6
−2
WIS
10
+0
CHA
8
−1
Traits
Liquid Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Underwater Camouflage
The elemental has advantage on Dexterity (Stealth) checks made while underwater.
Actions
Multiattack
The venom elemental makes two bite attacks.
Bite
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.