Verminous Abomination
Grim Hollow: Campaign Guide p. 262 (Third Party)
- Tamaño
- Grande
- Tipo
- monstrosity
- Alineamiento
- caótico neutral
- CA
- 14 (natural armor)
- Puntos de golpe
- 131 (19d8+45)
- Velocidad
- walk 30 ft.
- Salvaciones
- Str +5, Con +5
- Habilidades
- Perception +5, Stealth +7
- Sentidos
- darkvision 120 ft.
- Percepción pasiva
- 12
- Idiomas
- Common and Deepspeech
- Desafío
- 5
Rasgos
Proficiency Bonus
+3
Keen Smell
The Verminous Abomination has advantage on all perception checks that rely on smell.
Tunneler
The Verminous Abomination can burrow through solid rock at half its speed and leaves a 5-foot-wide, 5-foot-high tunnel in its wake.
Acciones
Multiattack
The Verminous Abomination makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage. A creature hit by a bite attack must make a DC 15 Constitution saving throw. On a failed save they take 14 (3d8) poison damage and gain the poisoned condition for 1 minute. On a successful save they take half as much damage and are not poisoned. The target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Birth Ratlings (recharge 5-6)
The Verminous Abomination spawns 1d4+2 Swarms of Rats within 5 feet of it. The swarms may immediately move and use actions. On later turns, they move and take actions on the same initiative as the Verminous Abomination.
recharge
D5
Otros datos
description
Avarice is a common vice in Etharis and none display this more than the victims of a Curse of Insatiable Greed. Where once a humanoid stood, now a bloated, ratlike monster known as a Verminous Abomination stands. Mutated beyond recognition, a Verminous Abomination is consumed with a desire for possessions-from beautiful riches to the discarded trash of city dwellers, it does not matter. To a Verminous Abomination, all possessions are prized, and for another to own them is an offense. Preferring to live under cities, Verminous Abominations make giant, labyrinthine lairs out of the hoards they amass. When the sewer system of a city becomes completely blocked due to the immense collection of the Abomination, the city will often call adventurers to "clean the sewers". To no one's surprise, they rarely return to the surface, as fighting a Verminous Abomination in its lair is a difficult task. The giant rat-like monster spews swarms of deformed ratlings from its bulging stomach, while it burrows in its filth-ridden lair, emerging to strike.
Curse Monsters: Etharis's cruelest spellcasters have made an art form of their spite. Etharian curses are hideous afflictions that strip a victim's soul down to a single, consuming vice. The victims become some of the most fearsome creatures in Etharis —monsters driven to spread pain and horror throughout the land until they are destroyed or, more rarely, cured.