Verminous Abomination

Grim Hollow: Campaign Guide p. 262 (Third Party)

Size
Large
Type
monstrosity
Alignment
chaotic neutral
AC
14 (natural armor)
Hit Points
131 (19d8+45)
Speed
walk 30 ft.
Saving Throws
Str +5, Con +5
Skills
Perception +5, Stealth +7
Senses
darkvision 120 ft.
Passive Perception
12
Languages
Common and Deepspeech
Challenge
5
STR
15
+2
DEX
13
+1
CON
14
+2
INT
13
+1
WIS
14
+2
CHA
8
−1

Traits

Proficiency Bonus

+3

Keen Smell

The Verminous Abomination has advantage on all perception checks that rely on smell.

Tunneler

The Verminous Abomination can burrow through solid rock at half its speed and leaves a 5-foot-wide, 5-foot-high tunnel in its wake.

Actions

Multiattack

The Verminous Abomination makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage. A creature hit by a bite attack must make a DC 15 Constitution saving throw. On a failed save they take 14 (3d8) poison damage and gain the poisoned condition for 1 minute. On a successful save they take half as much damage and are not poisoned. The target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Birth Ratlings (recharge 5-6)

The Verminous Abomination spawns 1d4+2 Swarms of Rats within 5 feet of it. The swarms may immediately move and use actions. On later turns, they move and take actions on the same initiative as the Verminous Abomination.

recharge

D5

Other data

description

Avarice is a common vice in Etharis and none display this more than the victims of a Curse of Insatiable Greed. Where once a humanoid stood, now a bloated, ratlike monster known as a Verminous Abomination stands. Mutated beyond recognition, a Verminous Abomination is consumed with a desire for possessions-from beautiful riches to the discarded trash of city dwellers, it does not matter. To a Verminous Abomination, all possessions are prized, and for another to own them is an offense. Preferring to live under cities, Verminous Abominations make giant, labyrinthine lairs out of the hoards they amass. When the sewer system of a city becomes completely blocked due to the immense collection of the Abomination, the city will often call adventurers to "clean the sewers". To no one's surprise, they rarely return to the surface, as fighting a Verminous Abomination in its lair is a difficult task. The giant rat-like monster spews swarms of deformed ratlings from its bulging stomach, while it burrows in its filth-ridden lair, emerging to strike.

Curse Monsters: Etharis's cruelest spellcasters have made an art form of their spite. Etharian curses are hideous afflictions that strip a victim's soul down to a single, consuming vice. The victims become some of the most fearsome creatures in Etharis —monsters driven to spread pain and horror throughout the land until they are destroyed or, more rarely, cured.