Viconia DeVir
Minsc and Boo's Journal of Villainy p. 126
- Tamaño
- Mediano
- Tipo
- humanoid (drow)
- Alineamiento
- neutral malvado
- CA
- 21 (cloak of protection, plate, shield)
- Puntos de golpe
- 81 (18d8)
- Velocidad
- walk 30 ft.
- Salvaciones
- Con +5, Wis +10
- Habilidades
- Insight +10, Persuasion +7, Religion +12
- Resistencias
- necrotic
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 15
- Idiomas
- Celestial, Common, Elvish
- Desafío
- 13
Rasgos
Special Equipment
Viconia wears a belt of fire giant strength and a cloak of protection and wields a mace +3. Without the belt, her strength is 12 and her Speed. is reduced to 20 ft.
Fey Ancestry
Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.
Living Shadow
While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.
Innate Spellcasting
Viconia's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
- At will: dancing lights
- 1/day each: darkness, faerie fire
Sunlight Sensitivity
While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting
Viconia is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Viconia has the following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): cure wounds, guiding bolt, sanctuary
- 2nd level (3 slots): lesser restoration, spiritual weapon
- 3rd level (2 slots): bestow curse, spirit guardians
- 4th level (3 slots): deathward, wall of fire
- 5th level (2 slots): antilife shell, flame strike
- 6th level (1 slot): blade barrier
- 7th level (1 slot): divine word
- 8th level (1 slot): holy aura
Acciones
Multiattack
Viconia attacks with her Mace +3 and casts a spell.
Mace, +3
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.
Conjuros
light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, bestow curse, spirit guardians, deathward, wall of fire, antilife shell, flame strike, blade barrier, divine word, holy aura, dancing lights, darkness, faerie fire
Espacios de conjuro
0, 4, 3, 2, 3, 2, 1, 1, 1