Viconia DeVir

Minsc and Boo's Journal of Villainy p. 126

Size
Medium
Type
humanoid (drow)
Alignment
neutral evil
AC
21 (cloak of protection, plate, shield)
Hit Points
81 (18d8)
Speed
walk 30 ft.
Saving Throws
Con +5, Wis +10
Skills
Insight +10, Persuasion +7, Religion +12
Resistances
necrotic
Senses
darkvision 60 ft.
Passive Perception
15
Languages
Celestial, Common, Elvish
Challenge
13
STR
25
+7
DEX
14
+2
CON
10
+0
INT
14
+2
WIS
20
+5
CHA
14
+2

Traits

Special Equipment

Viconia wears a belt of fire giant strength and a cloak of protection and wields a mace +3. Without the belt, her strength is 12 and her Speed. is reduced to 20 ft.

Fey Ancestry

Viconia has advantage on saving throws against being charmed, and magic can't put Viconia to sleep.

Living Shadow

While in dim light or darkness, Viconia has resistance to damage that isn't force, psychic, or radiant.

Innate Spellcasting

Viconia's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

  • At will: dancing lights
  • 1/day each: darkness, faerie fire

Sunlight Sensitivity

While in sunlight, Viconia has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Viconia is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). Viconia has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): bestow curse, spirit guardians
  • 4th level (3 slots): deathward, wall of fire
  • 5th level (2 slots): antilife shell, flame strike
  • 6th level (1 slot): blade barrier
  • 7th level (1 slot): divine word
  • 8th level (1 slot): holy aura

Actions

Multiattack

Viconia attacks with her Mace +3 and casts a spell.

Mace, +3

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) bludgeoning damage plus 9 (2d8) necrotic damage.

Spells

light, sacred flame, thaumaturgy, cure wounds, guiding bolt, sanctuary, lesser restoration, spiritual weapon, bestow curse, spirit guardians, deathward, wall of fire, antilife shell, flame strike, blade barrier, divine word, holy aura, dancing lights, darkness, faerie fire

Spell Slots

0, 4, 3, 2, 3, 2, 1, 1, 1

Other data

description