Vlazok

Vecna: Eve of Ruin p. 238

Tamaño
Grande
Tipo
fiend (demon)
Alineamiento
typically chaotic evil
CA
17 (natural armor)
Puntos de golpe
136 (16d10+48)
Velocidad
walk 30 ft., climb 30 ft.
Salvaciones
Str +9, Con +7
Habilidades
Perception +3
Resistencias
cold, fire, lightning
Inmunidades
poison
Inmunidad a estados
charmed, exhaustion, frightened, poisoned
Sentidos
darkvision 120 ft.
Percepción pasiva
13
Idiomas
Abyssal, telepathy 120 ft.
Desafío
11
FUE
21
+5
DES
18
+4
CON
16
+3
INT
6
−2
SAB
9
−1
CAR
9
−1

Rasgos

Proficiency Bonus

+4

All-Around Vision

The vlazok can't be surprised.

Blood Frenzy

The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The vlazok has advantage on saving throws against spells and other magical effects.

Spider Climb

The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Acciones

Multiattack

The vlazok makes two Gore attacks.

Gore

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.

Stomp (Bonus Action)

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.

Otros datos

description