Vlazok
Vecna: Eve of Ruin p. 238
- Size
- Large
- Type
- fiend (demon)
- Alignment
- typically chaotic evil
- AC
- 17 (natural armor)
- Hit Points
- 136 (16d10+48)
- Speed
- walk 30 ft., climb 30 ft.
- Saving Throws
- Str +9, Con +7
- Skills
- Perception +3
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
- Senses
- darkvision 120 ft.
- Passive Perception
- 13
- Languages
- Abyssal, telepathy 120 ft.
- Challenge
- 11
STR
21
+5
DEX
18
+4
CON
16
+3
INT
6
−2
WIS
9
−1
CHA
9
−1
Traits
Proficiency Bonus
+4
All-Around Vision
The vlazok can't be surprised.
Blood Frenzy
The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance
The vlazok has advantage on saving throws against spells and other magical effects.
Spider Climb
The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Multiattack
The vlazok makes two Gore attacks.
Gore
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.
Stomp (Bonus Action)
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.