Vlazok

Vecna: Eve of Ruin p. 238

Size
Large
Type
fiend (demon)
Alignment
typically chaotic evil
AC
17 (natural armor)
Hit Points
136 (16d10+48)
Speed
walk 30 ft., climb 30 ft.
Saving Throws
Str +9, Con +7
Skills
Perception +3
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned
Senses
darkvision 120 ft.
Passive Perception
13
Languages
Abyssal, telepathy 120 ft.
Challenge
11
STR
21
+5
DEX
18
+4
CON
16
+3
INT
6
−2
WIS
9
−1
CHA
9
−1

Traits

Proficiency Bonus

+4

All-Around Vision

The vlazok can't be surprised.

Blood Frenzy

The vlazok has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The vlazok has advantage on saving throws against spells and other magical effects.

Spider Climb

The vlazok can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The vlazok makes two Gore attacks.

Gore

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage, and if the target is a Large or smaller creature, it has the prone condition.

Stomp (Bonus Action)

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 27 (4d10 + 5) bludgeoning damage.

Other data

description