Vulpin Noble

Humblewood Campaign Setting p. 207 (Third Party)

Tamaño
Mediano
Tipo
humanoid (vulpin)
Alineamiento
cualquier alineamiento
CA
15 (breastplate)
Puntos de golpe
9 (2d8)
Velocidad
walk 30 ft.
Habilidades
Deception +5, History +4, Insight +3, Persuasion +5
Sentidos
darkvision 60 ft.
Percepción pasiva
11
Idiomas
Birdfolk, Vulpin
Desafío
1/8
Linaje
Noble
FUE
11
+0
DES
12
+1
CON
11
+0
INT
14
+2
SAB
12
+1
CAR
16
+3

Rasgos

Proficiency Bonus

+2

Evasive

The noble includes their Intelligence modifier as a bonus to their Dexterity saving throws.

Acciones

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Short sword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Reacciones

Disparaging Remark

When a creature the noble can see makes an attack roll against an ally, the noble can use their reaction to impose disadvantage on that roll. The target of this effect must be able to hear and understand the noble.

Otros datos

description

Although founded by birdfolk, Alderheart is home to several noble families of influential humblefolk. Among them are vulpins, who find both their charms and wiles perfectly suited to the political intrigue of Alderheart's high society. Some vulpin nobles can trace their lineage back to ancient royalty.