Vulpin Noble
Humblewood Campaign Setting p. 207 (Third Party)
- Tamaño
- Mediano
- Tipo
- humanoid (vulpin)
- Alineamiento
- cualquier alineamiento
- CA
- 15 (breastplate)
- Puntos de golpe
- 9 (2d8)
- Velocidad
- walk 30 ft.
- Habilidades
- Deception +5, History +4, Insight +3, Persuasion +5
- Sentidos
- darkvision 60 ft.
- Percepción pasiva
- 11
- Idiomas
- Birdfolk, Vulpin
- Desafío
- 1/8
- Linaje
- Noble
Rasgos
Proficiency Bonus
+2
Evasive
The noble includes their Intelligence modifier as a bonus to their Dexterity saving throws.
Acciones
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Short sword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Reacciones
Disparaging Remark
When a creature the noble can see makes an attack roll against an ally, the noble can use their reaction to impose disadvantage on that roll. The target of this effect must be able to hear and understand the noble.
Otros datos
description
Although founded by birdfolk, Alderheart is home to several noble families of influential humblefolk. Among them are vulpins, who find both their charms and wiles perfectly suited to the political intrigue of Alderheart's high society. Some vulpin nobles can trace their lineage back to ancient royalty.