Vulpin Noble

Humblewood Campaign Setting p. 207 (Third Party)

Size
Medium
Type
humanoid (vulpin)
Alignment
any alignment
AC
15 (breastplate)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Skills
Deception +5, History +4, Insight +3, Persuasion +5
Senses
darkvision 60 ft.
Passive Perception
11
Languages
Birdfolk, Vulpin
Challenge
1/8
Lineage
Noble
STR
11
+0
DEX
12
+1
CON
11
+0
INT
14
+2
WIS
12
+1
CHA
16
+3

Traits

Proficiency Bonus

+2

Evasive

The noble includes their Intelligence modifier as a bonus to their Dexterity saving throws.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Short sword

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Reactions

Disparaging Remark

When a creature the noble can see makes an attack roll against an ally, the noble can use their reaction to impose disadvantage on that roll. The target of this effect must be able to hear and understand the noble.

Other data

description

Although founded by birdfolk, Alderheart is home to several noble families of influential humblefolk. Among them are vulpins, who find both their charms and wiles perfectly suited to the political intrigue of Alderheart's high society. Some vulpin nobles can trace their lineage back to ancient royalty.