Vulpin Noble
Humblewood Campaign Setting p. 207 (Third Party)
- Size
- Medium
- Type
- humanoid (vulpin)
- Alignment
- any alignment
- AC
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Skills
- Deception +5, History +4, Insight +3, Persuasion +5
- Senses
- darkvision 60 ft.
- Passive Perception
- 11
- Languages
- Birdfolk, Vulpin
- Challenge
- 1/8
- Lineage
- Noble
Traits
Proficiency Bonus
+2
Evasive
The noble includes their Intelligence modifier as a bonus to their Dexterity saving throws.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Short sword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Reactions
Disparaging Remark
When a creature the noble can see makes an attack roll against an ally, the noble can use their reaction to impose disadvantage on that roll. The target of this effect must be able to hear and understand the noble.
Other data
description
Although founded by birdfolk, Alderheart is home to several noble families of influential humblefolk. Among them are vulpins, who find both their charms and wiles perfectly suited to the political intrigue of Alderheart's high society. Some vulpin nobles can trace their lineage back to ancient royalty.