Walking Statue of Waterdeep

Waterdeep: Dragon Heist p. 219

Tamaño
Gargantuesco
Tipo
construct
Alineamiento
sin alineamiento
CA
17 (natural armor)
Puntos de golpe
314 (17d20+136)
Velocidad
walk 60 ft.
Salvaciones
Con +14
Inmunidades
cold, fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
Inmunidad a estados
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Sentidos
truesight 120 ft.
Percepción pasiva
10
Desafío
18
Linaje
Animated Object
FUE
30
+10
DES
8
−1
CON
27
+8
INT
1
−5
SAB
10
+0
CAR
1
−5

Rasgos

Crumbling Colossus

When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Immutable Form

The statue is immune to any spell or effect that would alter its form.

Magic Resistance

The statue has advantage on saving throws against spells and other magical effects.

Siege Monster

The statue deals double damage to objects and structures.

Acciones

Multiattack

The statue makes two melee attacks.

Slam

Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10) bludgeoning damage.

Hurled Stone

Ranged Weapon Attack: +16 to hit, range 200/800 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.

Otros datos

description

Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used only to fend off armies and seemingly insurmountable foes.

Each statue has a name and a unique appearance (see "The Walking Statues"), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven.

Landmarks: Over the years, Waterdavians have built structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger-but any structures attached to a walking statue are destroyed the first time it animates.

Constructed Nature: A walking statue doesn't require air, food, drink, or sleep.