Walking Statue of Waterdeep
Waterdeep: Dragon Heist p. 219
- Size
- Gargantuan
- Type
- construct
- Alignment
- unaligned
- AC
- 17 (natural armor)
- Hit Points
- 314 (17d20+136)
- Speed
- walk 60 ft.
- Saving Throws
- Con +14
- Immunities
- cold, fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks not made with adamantine weapons
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
- Senses
- truesight 120 ft.
- Passive Perception
- 10
- Challenge
- 18
- Lineage
- Animated Object
Traits
Crumbling Colossus
When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form
The statue is immune to any spell or effect that would alter its form.
Magic Resistance
The statue has advantage on saving throws against spells and other magical effects.
Siege Monster
The statue deals double damage to objects and structures.
Actions
Multiattack
The statue makes two melee attacks.
Slam
Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10) bludgeoning damage.
Hurled Stone
Ranged Weapon Attack: +16 to hit, range 200/800 ft., one target. Hit: 43 (6d10 + 10) bludgeoning damage.
Other data
description
Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used only to fend off armies and seemingly insurmountable foes.
Each statue has a name and a unique appearance (see "The Walking Statues"), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff (see appendix A) can animate the other seven.
Landmarks: Over the years, Waterdavians have built structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger-but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature: A walking statue doesn't require air, food, drink, or sleep.