Warforged Soldier
Eberron: Rising from the Last War p. 320
- Tamaño
- Mediano
- Tipo
- humanoid (warforged)
- Alineamiento
- cualquier alineamiento
- CA
- 16 (natural armor, shield)
- Puntos de golpe
- 30 (4d8+12)
- Velocidad
- walk 30 ft.
- Habilidades
- Athletics +5, Perception +4, Survival +4
- Resistencias
- poison
- Percepción pasiva
- 14
- Idiomas
- Common
- Desafío
- 1
- Linaje
- Warforged
Rasgos
Warforged Resilience
The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Acciones
Multiattack
The warforged makes two armblade attacks.
Armblade
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Reacciones
Protection
When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Otros datos
description
Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world. Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.