Warforged Soldier

Eberron: Rising from the Last War p. 320

Tamaño
Mediano
Tipo
humanoid (warforged)
Alineamiento
cualquier alineamiento
CA
16 (natural armor, shield)
Puntos de golpe
30 (4d8+12)
Velocidad
walk 30 ft.
Habilidades
Athletics +5, Perception +4, Survival +4
Resistencias
poison
Percepción pasiva
14
Idiomas
Common
Desafío
1
Linaje
Warforged
FUE
16
+3
DES
12
+1
CON
16
+3
INT
10
+0
SAB
14
+2
CAR
11
+0

Rasgos

Warforged Resilience

The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Acciones

Multiattack

The warforged makes two armblade attacks.

Armblade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reacciones

Protection

When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Otros datos

description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world. Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.