Warforged Soldier

Eberron: Rising from the Last War p. 320

Size
Medium
Type
humanoid (warforged)
Alignment
any alignment
AC
16 (natural armor, shield)
Hit Points
30 (4d8+12)
Speed
walk 30 ft.
Skills
Athletics +5, Perception +4, Survival +4
Resistances
poison
Passive Perception
14
Languages
Common
Challenge
1
Lineage
Warforged
STR
16
+3
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
14
+2
CHA
11
+0

Traits

Warforged Resilience

The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack

The warforged makes two armblade attacks.

Armblade

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Javelin

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Protection

When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.

Other data

description

Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world. Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.