Warlock of the Archfey

Mordenkainen Presents: Monsters of the Multiverse p. 255,

Tamaño
Mediano
Tipo
humanoid
Alineamiento
cualquier alineamiento
CA
13 (16 with mage armor)
Puntos de golpe
67 (15d8)
Velocidad
walk 30 ft.
Salvaciones
Wis +3, Cha +6
Habilidades
Arcana +2, Deception +6, Nature +2, Persuasion +6
Inmunidad a estados
charmed
Percepción pasiva
11
Idiomas
any two languages (usually Sylvan)
Desafío
4
Linaje
Warlock
FUE
9
−1
DES
16
+3
CON
11
+0
INT
11
+0
SAB
12
+1
CAR
18
+4

Rasgos

Proficiency Bonus

+2

Acciones

Multiattack

The warlock makes two Rapier attacks, or it uses Bewildering Word twice.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) piercing damage.

Bewildering Word

The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
  • 1/day each: charm person, dimension door, hold monster

Reacciones

Misty Escape (Recharges after a Short or Long Rest)

In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

recharge

SHORT

Conjuros

dancing lights, disguise self, mage armor, mage hand, minor illusion, prestidigitation, speak with animals, charm person, dimension door, hold monster

Otros datos

description