Warlock of the Archfey

Mordenkainen Presents: Monsters of the Multiverse p. 255,

Size
Medium
Type
humanoid
Alignment
any alignment
AC
13 (16 with mage armor)
Hit Points
67 (15d8)
Speed
walk 30 ft.
Saving Throws
Wis +3, Cha +6
Skills
Arcana +2, Deception +6, Nature +2, Persuasion +6
Condition Immunities
charmed
Passive Perception
11
Languages
any two languages (usually Sylvan)
Challenge
4
Lineage
Warlock
STR
9
−1
DEX
16
+3
CON
11
+0
INT
11
+0
WIS
12
+1
CHA
18
+4

Traits

Proficiency Bonus

+2

Actions

Multiattack

The warlock makes two Rapier attacks, or it uses Bewildering Word twice.

Rapier

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) piercing damage.

Bewildering Word

The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.

Spellcasting

The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

  • At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
  • 1/day each: charm person, dimension door, hold monster

Reactions

Misty Escape (Recharges after a Short or Long Rest)

In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.

recharge

SHORT

Spells

dancing lights, disguise self, mage armor, mage hand, minor illusion, prestidigitation, speak with animals, charm person, dimension door, hold monster

Other data

description