Warlock of the Archfey
Mordenkainen Presents: Monsters of the Multiverse p. 255,
- Size
- Medium
- Type
- humanoid
- Alignment
- any alignment
- AC
- 13 (16 with mage armor)
- Hit Points
- 67 (15d8)
- Speed
- walk 30 ft.
- Saving Throws
- Wis +3, Cha +6
- Skills
- Arcana +2, Deception +6, Nature +2, Persuasion +6
- Condition Immunities
- charmed
- Passive Perception
- 11
- Languages
- any two languages (usually Sylvan)
- Challenge
- 4
- Lineage
- Warlock
Traits
Proficiency Bonus
+2
Actions
Multiattack
The warlock makes two Rapier attacks, or it uses Bewildering Word twice.
Rapier
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) piercing damage.
Bewildering Word
The warlock utters a magical bewilderment, targeting one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 9 (2d8) psychic damage and have disadvantage on attack rolls until the end of the warlock's next turn.
Spellcasting
The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
- At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
- 1/day each: charm person, dimension door, hold monster
Reactions
Misty Escape (Recharges after a Short or Long Rest)
In response to taking damage, the warlock turns invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.
recharge
SHORT
Spells
dancing lights, disguise self, mage armor, mage hand, minor illusion, prestidigitation, speak with animals, charm person, dimension door, hold monster