Water Elemental Myrmidon

Mordenkainen's Tome of Foes p. 203,

Tamaño
Mediano
Tipo
elemental
Alineamiento
neutral
CA
18 (plate armor)
Puntos de golpe
127 (17d8+51)
Velocidad
walk 40 ft., swim 40 ft.
Resistencias
acid; bludgeoning, piercing, slashing from nonmagical attacks
Inmunidades
poison
Inmunidad a estados
paralyzed, petrified, poisoned, prone
Sentidos
darkvision 60 ft.
Percepción pasiva
10
Idiomas
Aquan, one language of its creator's choice
Desafío
7
Linaje
Elemental
FUE
18
+4
DES
14
+2
CON
15
+2
INT
8
−1
SAB
10
+0
CAR
10
+0

Rasgos

Magic Weapons

The myrmidon's weapon attacks are magical.

Acciones

Multiattack

The myrmidon makes three trident attacks.

Trident

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

recharge

D6

Otros datos

description

Water Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.