Water Elemental Myrmidon
Mordenkainen's Tome of Foes p. 203,
- Size
- Medium
- Type
- elemental
- Alignment
- neutral
- AC
- 18 (plate armor)
- Hit Points
- 127 (17d8+51)
- Speed
- walk 40 ft., swim 40 ft.
- Resistances
- acid; bludgeoning, piercing, slashing from nonmagical attacks
- Immunities
- poison
- Condition Immunities
- paralyzed, petrified, poisoned, prone
- Senses
- darkvision 60 ft.
- Passive Perception
- 10
- Languages
- Aquan, one language of its creator's choice
- Challenge
- 7
- Lineage
- Elemental
Traits
Magic Weapons
The myrmidon's weapon attacks are magical.
Actions
Multiattack
The myrmidon makes three trident attacks.
Trident
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Freezing Strikes (Recharge 6)
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.
recharge
D6
Other data
description
Water Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.