Water Elemental Myrmidon

Mordenkainen's Tome of Foes p. 203,

Size
Medium
Type
elemental
Alignment
neutral
AC
18 (plate armor)
Hit Points
127 (17d8+51)
Speed
walk 40 ft., swim 40 ft.
Resistances
acid; bludgeoning, piercing, slashing from nonmagical attacks
Immunities
poison
Condition Immunities
paralyzed, petrified, poisoned, prone
Senses
darkvision 60 ft.
Passive Perception
10
Languages
Aquan, one language of its creator's choice
Challenge
7
Lineage
Elemental
STR
18
+4
DEX
14
+2
CON
15
+2
INT
8
−1
WIS
10
+0
CHA
10
+0

Traits

Magic Weapons

The myrmidon's weapon attacks are magical.

Actions

Multiattack

The myrmidon makes three trident attacks.

Trident

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Freezing Strikes (Recharge 6)

The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.

recharge

D6

Other data

description

Water Elemental Myrmidon. Elemental myrmidons are elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free elementals. They exist only to follow the commands of their creators.