White Stag

Creature Codex (3pp) p. 379

Tamaño
Grande
Tipo
celestial
Alineamiento
caótico bueno
CA
13 (natural armor)
Puntos de golpe
45 (7d10+7)
Velocidad
walk 60 ft.
Habilidades
Athletics +5, Insight +4, Perception +4
Sentidos
darkvision 60 ft.
Percepción pasiva
14
Idiomas
Understands Common, Elvish, Celestial, Sylvan but can't speak
Desafío
2
FUE
17
+3
DES
15
+2
CON
13
+1
INT
10
+0
SAB
14
+2
CAR
15
+2

Rasgos

Beloved By The Gods

When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it.

roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.

Forest Runner

Difficult terrain doesn't slow the white stag's travel while in a forest.

Running Leap

With a 10-foot running start, the white stag can long jump up to 25 feet.

Acciones

Multiattack

The white stag makes one gore attack and one hooves attack.

Gore

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 10 (2d6 + 3) bludgeoning damage.

Otros datos

description