White Stag

Creature Codex (3pp) p. 379

Size
Large
Type
celestial
Alignment
chaotic good
AC
13 (natural armor)
Hit Points
45 (7d10+7)
Speed
walk 60 ft.
Skills
Athletics +5, Insight +4, Perception +4
Senses
darkvision 60 ft.
Passive Perception
14
Languages
Understands Common, Elvish, Celestial, Sylvan but can't speak
Challenge
2
STR
17
+3
DEX
15
+2
CON
13
+1
INT
10
+0
WIS
14
+2
CHA
15
+2

Traits

Beloved By The Gods

When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it.

roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.

Forest Runner

Difficult terrain doesn't slow the white stag's travel while in a forest.

Running Leap

With a 10-foot running start, the white stag can long jump up to 25 feet.

Actions

Multiattack

The white stag makes one gore attack and one hooves attack.

Gore

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hooves

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 10 (2d6 + 3) bludgeoning damage.

Other data

description